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Project
News
January
31th,
2008 Downtime.
Zhoom is taking the game down right
now to refund 25% of everyone's destroyed itme DC's.
He says It should take half an hour *starting 3:47 PM
server time*.
We will have DragonFable back up ASAP
and sorry again for the interruption in game play.
So....
Anyone got any cards?
UPDATE: Zhoom says that it take longer than he expected
to get the game back up and running. We will give you updates as soon
as we know more, and post as soon as the game goes live again.
UPDATE: Zhoom says that something
is wrong with the refund code and taking far longer than expected.
The refund will be delayed but the game will be returned to normal
functionality. Sorry, guys. False alarm.
Zhoom is currently working on the
code to find the bugs, and will have the refunds for you as soon as
he can. In the mean time, if the bug gave one of you 2,469,093,210
Dragon Coins... just let us know.
UPDATE: The game is back up! DC Sell
Back is LIVE! The refunds are still going to be a while. It really
depends on how hard the bug is to track down, but you WILL get your
retroactive refunds as soon as possible.
UPDATE: The first reports are coming
in from people who are selling DC items that they've been hanging onto
for a long time. The current versions of these drops have been converted
to gold drops, but the old versions will still have the DC sell-back.
January
30th,
2008 Your
Left Sock.
I had a great idea.
This is where you go "uh oh".
And then I say: No, it's cool. Check
this out. We're all really excited about DragonCon even though it's
still 6 months away. I've been the last 2 years and both years were
legendary.
My first year we met Stratos, a DF
player for whom the Stratospheric Tachi was created. The next year
we got to hang out with Stratos again and we got to meet about six
other players. This year, I am expecting no less than 2 billion DragonFable
players
at D-Con. I might be over-estimating a little bit.
BUT, if you A) plan on going to DragonCon,
B) are able to find me there C) come up to me and ask-for /
demand your left sock and D) give me your character ID....
When I get back from D-Con I will drop a special "Left Sock" supe-rare
DragonCon only item into your character's backpack. I'm not sure what
it will do yet. Maybe it will be a sock themed bacon element pet. I
might also give you your left
sock
back
in
person.
Fun, right?
January
29th,
2008 DragonCon Panel!
This just in.... it looks like AQ/MQ/DF will be holding our first ever panel* at DragonCon in Atlanta Geogia that takes place in August of this year. We have been going for the past few years as our big "yearly vacation". I will be there with Cysero, Warlic, Galanoth, Safiria, Geo, Zhoom, Rolith, Nythera, Thyton, and possibly Aisha and Korin (Collin got a name!) We reserved a HUGE suite, so we are awefully tempted to throw a Party**. If we do this we will certainly make a post to let you know***! It is... <checks watch> half a year away yet, so lots of time. FORUM QUESTION: What should the name and subject of our panel be? Here are my suggestions:
"How many things taste great with Bacon -- hosted by Cysero!"
"Massivly multiplayer games.... and other things we did not make"
"How to draw photorealistic stick figures" - hosted by Thyton
...any ideas?
* ... and after how badly I am destined to embarrass myself, it is likely to be our last! **Party: A RPG likely to form up and hunt undead and bring down a boss monster for epic lewts! Sort of like what will be happening in DragonFable on Friday <ducks from Cysero and Geo's stare> *** Something ELSE you should know -- Artix does not drink, nor smoke, nor do drugs. Expect any parties he throws together to be PG13 and just like the games... powered by caffine and bad puns... all disputes will be solved with stat rolls.
Stardate:
Supplemental More
On Dragon Coins.
So, we've got news. After the varied responses and amazingly
large amount of players who were confused by the very concept
of a Dragon Coin return policy, and several days of furious work
from Zhoom and Rolith, we have come up with an idea should make
you guys pretty pleased with us.
Here is the new Dragon Coin sell-back policy:
Once you buy a DC item you will have 24 hours from the time of purchase
to return the item for 90% of the original cost. AFTER THAT, the DC item
will have a flat 25% DC sell back.
But wait... there's more. As of THIS FRIDAY, Feb 1, 2008 (when the new
sell-back goes into effect) we will ALSO be reaching back into the past
and giving you a 25% refund for ANY Dragon Coin item that you have destroyed
in the last 9 months!
It breaks down like this: After this Friday, if
you buy a DC item, you will have 24 hours from that minute to return
the item to any vendor
in the game for 90% of it's original DC price. After that, (24 hours
and one minute) the item will sell back for 25% of its original cost.
This applies for any item in the game except stackable items like Dragon
Chow.
But wait... there's more. We will also be releasing some new DC items
in Cysero's Superstore of Savings... and at least one new quest in Zhoom's
zone. Probably two new quests.
In order to retroactively refund 25% of every destroyed item's price
for the last 9 months we will have to take the game down for about 20
minutes. We're planning on doing that pretty early on Friday morning
(like 2-4 am server time). We' apologize in advance for the interruption
in game play.
But wait... there's more! No... wait. I was mistaken. There isn't more.
That's it. You can go now.
January 28th, 2008 The Deady Mobile
We recieved a package in the mail today! But first.... a flashback! *Wavy flashback TV special FX... feel free to make do the sound at home* Last year we created the Deady Minigame for Voltaire (The dark and spooky singer/artist/evil-overlord who did the song "BRAINS" for the Grim Adventures of Billy and Mandy and many other tongue in cheek songs.) He sent Safiria and I a present..... THE DEADY MOBILE!
The first... YES, that is art from the game we made on the box (SO COOL!). Second, YES... that is a real honest to goodness Hot Wheels Logo -- in fact, this limited edition set was created for the Hotwheels Custom Car Show in Osaka, Japan. Only 2,000 were produced and... .we have no idea how anyone would get one since they were only being sold in Japan (to the best of our knowledge) As I am sure you can believe, it is pretty wild seeing something in real life materialize with our art! We are going to start a shelf where we are going to put all of the things we have created (one of each: Zorbak, Twilly, each T-shirt, and what is left of this miniature herse full of skeletons after I excorcise it. *smiles* I love my job! (And congratulations Voltaire, and thank you very much for the gift!)
New Boss Monster in DragonFable this week!
The feedback on Zhoom's zone has been incredible. The game is truly back on path as you and your fellow players are now in search of the Elemental Orbs, keeping them out of Sepulchure's evil grasp. This week, the team is working on a special battle for you! ...I am getting a very stern stare from Geo, Cysero, Rolith and Zhoom --- so I better stop here. I will say this... WE CANNOT THINK OF A SINGLE OTHER GAME THAT HAS EVER DONE THIS BEFORE. If it has been, I am going to feel silly... but this feels like a world first -- Coming this Friday!
January
25th,
2008 Happy
Birthday, Cap!
That's right, today Captain
Rhubarb is one year older. Join us in wishing him
a happy birthday by sporting Rhubarb's Birthday
Hat available in Patch's barber shop in Falconreach
(it's still free).
We're still working on today's release.
I'll tell you that it will probably be 2 quests in Zhoom's quest chain
furthering the plot line
in The Sandsea as you and Zhoom team up to capture one of the most elusive
members of the reisitance. The first of the two will have a puzzle
mini-game built into the quest. It's
not
hard
to figure out but hopefully it will show you heroes down a little. There
will be a few new monsters which is fantastic considering that Ghost
has been
sick
all week. There will be some new Free and DA weapon drops as well.
We'll let you know as soon a we've rolled out the new quests
(which will probably be in several hours)
UPDATE: The release is live folks!
Head to The Sandsea and talk to Zhoom to continue your search for the
Orb of Light. The resistance needs YOU!
January
23th,
2008 The
Time Is Nigh!
(Artix
hates this space ^ ) Nigh means "near". After nearly
a year of brainstorming, coming
up with ideas, tweaking code, finding loop holes, plugging
them up, finding MORE loop holes, plugging those, going
to the store for more loophole plugs, stopping for a
smoothie, and coming back to only to trip over several
other loop holes, It is a great pleasure to announce
that we are FINALLY introducing a Dragon Coin Item Return
policy,
in-game.
Effecttive February 1st, 2008: When you purchase a Dragon
Coin (DC) Item from an in-game vendor (like my shop, for example) you
will have 48 hours from the minute of purchase to return that item to
ANY VENDOR in the game for 90% of the original Dragon Coin price.
We've had to make a few changes in the game to support
this new, pretty awesome functionality but most of those changes are
things that you'll never see. This policy will NOT apply to stackable
items like the dragon chow that Lady Celestia sells.
This has been a long time coming, and we're all very happy
to have something like this inside DF. It will hopefully make
every
pile
of Dragon Coins in the game last a LOT longer, go a lot further, and
if you've ever accidentally purchased the wrong item (like me) then you
should love this. Rather than just living with your slip up and having
to destroy your accidental item, you get 48 hours to return it for nearly
the full purchase price!
Here are a couple of questions that should be adressed:
"What if I have purchased few
months ago?"
"What about after 48 hours?"
Unless a few months ago was in the last 48 hours, then you will not
be able to return the item. The return policy only applies to 48 hours
after the purchase. After 48 hours, there is no return or sell back.
"So this means we'll be able to sell
drops that cost DCs for DCs? "
Sadly no. The return counts for items purchased, not found. DC drops
will not be returnable, only destroyable.
And remember, this is going into effect Feb 1. It's not in the game
now.
On to this week's release. Zhoom is used to working alone
but so far he's been very pleased with your work. This friday he will
need your help catching one of the most elusive members of the resistance.
This quest will have several new enemies for you to face, a few interesting
weapon drops, an interesting puzzle minigame and will hopefully take
you one step closer to getting
your hands on the Orb of Light.
There has been a lot of talk on the forums about the ranger
class and we're working on the class skill list as we speak (go go geopetal!)
but the ranger class is NOT coming this week. Sorry to disappoint you.
Other than working on the DC return functinality, the next
step in Zhoom's quest chain and the ranger class we have also been working
on a lot of Mid Secret (not quite Top Secret) functionality. It's still
in its baby stages but we have taken a few leaps toward player housing
(far distant future releases). I dunno about you guys, but I've played
the Sims, I lived and breathed Animal Crossing for the Cube and I'm
looking really forward to DF's own version of "Let's find a lamp to match
this rug".
Does that make me weird?
January 22th, 2008 Cafe' Paladin Adventures
After a long two weeks of intense work sessions and non-stop visitors (including a TV writer, a Multiplayer server specialist, and team members) I did something very unusual.... I took a day off! (Note: This was last Saturday) Can you imagine? A full day where it would be impossible for me to say (or do) anything embarrasing! This is the story of that day...
I went to the Border's book store and purchased a few manga and a warm cup of cocco. The book store had a huge lounge area with tables were people can read and enjoy their drinks... some students go there to study. I remember it well... I made ArchKnight here. I crossed my legs and sat back into the big fluffy chair and enjoyed the still silence as all of the other customers sat and quietly flipped the pages of their book. The girl behind the counter smiled and called my name for me to come get my drink. (See, perfectly normal, non-embarrasing, relaxing moment) So I got the drink and sat down at a different table and flipped open my copy of "Heros are Extinct II" and turned the page...
"HAHah...........!", I blurted involentarily and abruptly (and obviously way too loudly because every head in the room swiveled towards me). I swallowed hard and froze like a deer in headlights. Sure, the joke caught me off guard... at least nothing else embarrasing could happen. Then I heard a LOUD cell phone on the other side of the room. I thought... "That sounds just like mine." It rang a REALLY long time. A lady who was sitting in the bigg fluffy chair leans down and picks up a black phone with a DragonFable Black Dragon Logo on it *gulps* and looks at me, "Is this... yours?". Sheepishly I smile and get up, "Oh... thank you, mam!". Everyone in the room is staring at me again... I quickly grabbed my things and headed for the door as to not inturrupt all of the people trying to read their books anymore.... I opened the door then... BEEP BEEP BEEP BEEP BEEP BEEP BEEP (The alarm had gone off.) I step back inside as the room watches my every step with horror and curiosity. I walked to girl behind the counter holding my bag up high (as if it was some sort of bomb that would clearly explode if it got to close to the ground...) but as I got closer she waved her arms and said, "It is ok, I know you bought everything.". *gulps* So I turned, walked back to the door.... took one last big breath.... opened the door and BEEP BEEP BEEP BEEP BEEP BEEP BEEP ... walked out.
Otherwise it was a perfectly normal day. Other than falling asleep for 30 minutes on the couch at the Sam Ash Music store sound recording department (embarrasing), running into (almost literally) Warlic there, then becoming trapped at the Mall during a storm with a Tornado. Hmm, the funny thing about the way I worded that sentience is it sounded like the Tornado was trapped in the mall with me during the storm. Battle on!
January 18th, 2008 The Sandsea Awaits Welcome to the desert. Endless dunes, harsh winds, tyrannical rulers and a ranger that will help you... for the right price. The latest zone is now live with three new random quests, 16 new weapons (we made a few more today), a new helm, incredible artwork (make sure to check out the wallpapers below) and an fanatastic cutscene, made by Ghost, that introduces us to Zhoom.
You can look forward to the introduction of Zhoom's quest chain, the ranger class, and the race to the Orb of Light. All set against the struggle of the resistence under Sek-Duat XV. Can you find the orb before Sepulchure, save the people from Sek-Duat, avoid getting sand in your eyes... or will you bow into the wind and be buried beneath the dunes?
January
17th,
2008 Sek-Duat's
Crib
We
are making a TON of new art of the zone. You won't get
to see even half of it when The Sandsea goes live, but
you will get to see some neat stuff. Ghost's cutscene
is nearly done and already conveys exactly how dangerous
Zhoom actually is.
I spent my day making houses (for
the villagers, not for you), writing cutscenes, making background items,
sand, sand dunes, sand monsters,
and Sek-Duat XV's
Imperial palace.
This
is
the
seat of power for the entire Sandsea and the place that the dynasty has
ruled the land for generation after generation. Few people have ever
entered the palace and fewer still have left it. Still, it's pretty though.
I've made you a few Wallpapers, free for download here. Enjoy:
Sandsea Wallpaper 1024 x 768
Sandsea Wallpaper 1280 x 768
January
15th,
2008 A
Fond Farewell
The
time has come to bid farewell to dear Ballyhoo. She has
heard the road between worlds singing her song and she's
packed up her things... including the DeathKnight armor.
Thank to those of you who helped us
test it, and gave us necessary feedback on the forums. As you know,
the
DeathKnight armor will EVENTUALLY be
available through Artix's mini-zone located just outside Amityvale
near the graveyard. Sir malifact is itching to give it to you (and
turn your heart a little more toward the Darkness) but now we begin
the long rebalancing stage.
We really want you guys to realize
that your ideas help to shape the game, and we were really pleased
that so many of you participateed in testing the armor. If you had
fun with it, let
us
know and we'll try to work more things like that into Ballyhoo next
time she appears in Falconreach!
I should probably say something about
The Sandsea. If you were to leave Falconreach and head vaguely south,
southeast for a few days, you would see the terrain slowly changing
from rich green forests, to the dry, dusty farmlands on the outskirts
of The Sandsea. Life is hard on the edges of the desert but the people
have adapted and the honey-cactus farms thrive there. If you had a
really good reason, or you were crazy you could keep heading south
into The Sandsea.
Travlers beware: if you
are thirsty enough your mind will play tricks on you. Too many heroes
have been lost in The Sandsea chasing mirages... never to be seen again.
There are sand dunes as far as the eye can see, when not blinded by
the fierce
sandstorms (with winds
strong enough
to tear
flesh from
bone if you get caught out in the open). If you were enough lucky
to find an oasis amongst the sun-bleeched stones and rolling waves
of
sand,
then
you
might make
it to the next
settlement.
There you would find a small tribe
of desert people who have lived under the rule of the oppresive Sek-Duat
dynasty. You would not hear a harsh world spoken against the mighty
Sek-Duat XV, the current ruler of The Sandsea... the people know better.
The desert people have a saying "Each grain of sand is one of the ears
of Sek-Duat", and it seems to be true, for anyone who speaks out against
the emporer goes missing by the next sunrise. For 1500 years, the family
has ruled the scorching sands, passing the crown to the
first-born
male,
and each
new
emperor seems more insane and cruel than the last.
The other thing that the people of
the sands never speak of is the resistance. No one is a member. No
one knows where they meet. Every time they attack one of Sek-Duat's
massive treasuries, or attack one of the platoons of royal guards in
the middle of the night, the emperor squeezes the people a little more
tightly, but either they know nothing... or they are unwilling to talk.
Enter Zhoom: Riding into The Sandsea
from parts unknown is a ranger whose name is spoken in dark places
by frightening people. Some say that he is the most dangerous man alive,
other say that he is the most dangerous man who has EVER lived. The
people who have met him know the truth... He is only dangerous if
you fail to pay him, and Sek-Duat XV has paid him VERY well to track
down and eliminate every last member of the resistance.
Ghost is working on several new monsters,
and a really cool animated cutscene to introduce Zhoom. Geo is building
3 new quests to start the zone off and Rolith is coding up a few surprises
to put inside them. I'm going to see if i can talk Canon into doing
a little music for Ghost's cutscene.
January
11th,
2008 This
Is My Fault!
We thought it was going to be a
neat system. We still think that, but the problem with
trying something new is that you never know how it's
going to come out... or how long it is going to take.
This has taken a bit longer than we expected. We are
testing the release now, trying out darndest to make
sure that we've ironed out all the little wrinkles and
hiccoughs. We all want a smooth release. Say hello to
Reens in her royal alchemist outfit.
The actual mini-puzzle game to
train up your alchemist skill wasn't as hard to finish as the tutorial
was. It's really hard to explain something that you see to clearly
in your head.
ALSO
this
week: It's not much but I should mention it.
We've been reading a lot on the forums that people have wanted
a helm to match their DragonLord armor. Personally I feel that
matching attire is much less fun, but you guys said it and so
you get it. We are releasing the Dragonmaster helm (an exact
replica of Dragonmaster Frostscythe's) and I went though personal
pains to make SURE that it matches the DragonLord armor.
You
will be able to find this helm in Cysero's Cuperctore of Cavings
(heh) and it's is the MOST expensive helm
but it's beats the Lavis helm into the ground. The stats are sweet
AND it matches? No, you're not dreaming.
Another small note: Ballyhoo is
packing her stuff. Some of you might see her button over the weekend,
and some of you might not... but next week, the takes to the interdimensional
roads once again and she's taking the DK armor with her!
We're testing the release now, so
it won't be long! Just hold tight a little bit longer and it will
be coming right to you! Oooh geo just said that the alchemy tutorial
was the most clearly explained thing in DF so far. YES!
January 9thithish, 2008 Perserverence (Bonus: Artix vs Undead update)
Greetings and salutations! As you likely know by now (unless you are just joining -- in which case welcome... and RUN WHILE YOU STILL CAN!) we do not take ourselves very seriously, are a "bit" goofy, and are a pretty friendly bunch who care deeply about the games, characters and those of you who are enjoying them and helping us continue building them. We had a special guest who flew in from LA to meet with us on the Artix vs the Undead short and help us on the path to turning this into a real show that you may one day see on TV. Today -- I have complete control over this project and am allowed to say anything I want (if you listen very carefully you can hear our lawyer and some of the business people banging their heads on the table as I type this) The process is pretty crazy -- you pitch it to a network, they accept... then they tell me everything I have ever written, said, drawn, or thought of is 100% completely wrong... we argue a lot.... and then 2-3 years later when the pilot airs (but at 6:30 in the morning on a community access channel in a small town in the middle of the desert with a population of 9... and Artix will be recast as a girl and due to standards and practices we are not allowed to have any fighting so they just chew bubble gum very intensly towards the enemies... retitled "SweetyQuest: The heroic tale of a girl and her magic pony who learn the joy of collecting stamps) and we celebrate! I really wish the 2-3 year part was a joke.... *forces a silly smile*. Now, I should be the first to tell you this is no easy task! If a network does pick us up --- I will not be allowed to talk about it. In which case those of you who have read this will see me write something like...
P.S. I AM NOT ALLOWED TO TALK ABOUT ANYTHING WITH THE LETTERS V OR T IN IT!
... and when if you do indeed see this, you must uphold the vow and remain perfectly silent and share a silent moment of pride and joy with us. This made me think of something. If you were with me during the few years I struggled to build the Zorbak and Twilly toys by myself you may have noticed this... WE NEVER GIVE UP. EVER.
Perserverence: a
virtue, implies persistence, endurance, hardiness, fortitude, stamina,
robustness and tolerance. It is constant persistence in a course of
action, purpose, or state, steadfast pursuit of an aim, tenacious assiduity
or endeavor, continuance in a state of grace leading finally to a state
of ... (Definition from Google)
I think it is perserverence... not smarts, not born-talent, not luck that empowers people to achieve their life goals. If we fall over...
I think it's luck.
...we just get back up and keep going.
...if you're lucky.
You probably already know all of this, but I was in deep reflection about this today. I am not anyone special, but I never give up. I thought that maybe if you had a real passion about doing something in your life -- and like me, you had a lot of people telling you non-stop that you could not do things, or it would never work.... that I should make a point today of saying that YOU should never give up. If you think about all of the great superheros, they all have one thing in common -- they never give up. I often think of scenes from DragonBall Z where Goku is beaten into the ground and utterly defeated... and he just keeps standing back up. He never gave up. We should not either! I truly believe that being yourself, following your dreams and never giving up is the secret to doing anything. One day, I may fall and need to be reminded of this. I hope you are the one to tell me.
Battle on!
Artix
January
8th,
2008 Fresh
Starts We're all awake again, which is
kind of a shame... I was having a cool dream about an ice cube
museum. It wasn't made of ice cubes,
it was a museum where you could go to see some of history's
greatest ice cubes.
We have finished all three promised
titan fights on Sho Nuff Island and the holiday of Frostval
is winding down (path to Frostvale will be closed by this time
next week, so this is your last chance to fight Xanta Claus
and gab your presents!) So... where do we go from here?
This is a question that the development team has to ask itself
when we finish up a zone or quest chain... what's the next
cool thing? The problem is not a lack of direction or ideas,
but too MANY options!
The Sepulchure titan battle set a lot of people back onto the
MAIN storyline. We have begun plans to introduce a new zone
along the main storyline. A sand swept desert land which is
ruled by a powerful god-king (not Linus). This king's bloodline
has ruled this dry land for untold generations, and each generation
of
ruler is more cruel to the people than the last, but when people
have lived under tyrany that long how can they hope to esacpe
it?
There is a small band of freedom fighters (who will probably
be asking for your help), but the ruler is growing tired
of this pathetic resistance and has hired a ranger to hunt them down
and deal with them. This is a ranger with legendary and deadly
skills... A ranger who has never once lost his prey and will hunt anything
for
the
right
price....
a ranger
named
ZHOOM!
I got the chance to bust out my sketchbook and start doing
some concept art for the zone. The final versions will probably look
nothing like these, but I thought I would scan a page of sketches and
let you guys see into my head.
This zone WILL NOT be released this Friday. We have only
just begun working on it, and we've got a long way to go before you get
to meet Zhoom.
THIS
week, we're getting around to something
that we've wanted to do since you guys first mentioned it. Reens has
finally finished unpacking, found all her Master Alchemist outfit,
and her shop will (hopefully) be opening this Friday!. Reens will
serve as your teacher and will test your knowlesde of the
transmutation circle, as you learn to MAKE BETTER HEALING POTIONS YOURSELF!
Like blacksmithing, your basic alchemy training will go up to level
35. For
every level that you test you will improve the potentcy of your healing
potions. If you have trained all 35 available levels of basic alchemy
(at level 35, you can only train up yo your current level) then EACH
of your healing potions will heal you for 625 HP!
Learning
basic alchemy is the only the first step in becomine a true Alchemist!
As the game progresses, you will have the option to
learn more and more alchemy skills, until you become a Transmutation
Grandmaster! The ability to make your heling potions more potent is a
VERY powerful skill that will change the way that a LOT of people play
Dragonfable
so don't
expect
it to
be
cheap,
but it will be well worth the gold!
Rolith is hard at work on the transmutation
circle mini-game that will be used in your basic alchemy training,
as well as a material
gathering quest that geopetal is building for you. This will be fun!
January 7th, 2008 Whaaa..... Geopetal: Ummmm, guys? What day is it? Why.... are we all here at the office.... Cysero: I kinda want to know why all those guys in robes are tied up in the corner, myself. zhoom:
zzzzz.... five more minutes, Mmm.... zzzzzz
Geopetal: There's a note...
"Heya all,
We stopped by, but I guess it was naptime. These guys were making a mess and eating all the yogurt, but we took care of it. See ya next time.
~Alac, Reens, Maegwyn"
Geopetal: Wow, they saved the day! Cysero: They ate my hot dog collection too?! Geopetal: So, um, what do we have left to do? I think the forums staff pretty much rocked the house on this one. Cysero: Well, we should let the players know that Ballyhoo is going to be leaving Oaklore tomorrow***. She'll probably stop by again if the new players miss her though.
zhoom: zzzzz..... Ballyhooooooo....zzzzzz Artix: Hey guys! I got us coffee! Ooooh, is that a pile of necromancers? You guys shouldn't have!
***Oaklore, not Falconreach. The DeathKnight armor will still be up for testing.
January 4rth, 2008 BOSS FIGHT of DOOM - TONIGHT!
If you have completed either the Pirate quest chain or the Ninja quest chain you will be ready for tonight's... Zzzzzzzzzzz........
Necromancer 1: Sleep helpless Paladin. Your end draws near.
Necromancer 2: The sleeping spell has taken effect on the entire area.
Necromancer 1&2: The rooms are now clear my lord *bows and backs up with scurrying feet* Sepulchure: So. This is the Secret Underground Lab you were telling me about? Necromancer 1 : Yes, my lord. Sepulchure: How many are in here?
Necromancer 1: Um, er, well, let's see... there are quite a few.... Sepulchure: It matters not. They are of no further use. Stay here and make sure they cannot interfere with my plans.
Necromancer 1&2: As you command. Sepulchure: Tonight, I shall posess the Wind Orb AND remove the ONLY REMAINING thorn in my side. Doom Weapon: HAH AHAHAHH THIS HAHA WILLL BE HAHAHAA SO AMUSING TO WATCH! HAHAHAHA!
January
3rd, 2008 Sepulchure Art
The release is tomorrow.... and we are hoping at sometime between now and then to have selected a design. Thyton is on version 5 of the body and 6 or 7 of the front view of the head. Normally we draw the front first then design a side view -- it is odd (and very challening!) that we are starting from the side and working backwards on the most important villian in the game!
We still need to select a final design, vectorize it (Fact: "Vectorizing" is a term we came up with and have been using for nearly 5 years... and surprisingly we can say it with a straight face., then color it -- and make any parts modular and/or animated.... then build the cutscenes. You can not tell from the tiny pictures in the collage, but each of these drawings are HUGE -- each on a sheet of comic drawing paper here. The ones we do choose will not go to waste.... the armor in the lower right hand of the collage in perticular is is amazing. With all of the back and forth (Cysero, Thyton, Geo, and myself are all heavily involved in this looking perfect) it takes a great deal of time to produce each of them. This will come down to the wire as vectorizing and coloring something this complex and detailed could take.... well, look at the side view Sepulchure armor below for reference! Doing the front of Sepulchures helm was a huge challenge.... I did not put the dozens of back and forth sketches from Cysero, Thyton and I..... but the one in the upper left hand corner of the collage is our favorite. Miltonius is animating the Sepulchure "Fluffy" tranformation cutscane and Rolith is coding the Titan battle. Tomorrow's Titan battle....
Forum Question: The battle will take place on your Dragon... but what attire will you wear to the epic smack-talking pre-fight showdown? We want to know! See you on the forums!
January
2nd, 2008 Back at Full Force (Sorta!)
Yesterday we cleaned*! We even setup the green screen, lights and camera in what was previously the "heavily under-used creative room #2"**. The music room is now overflowing with guitars, basses, keyboards, amps, drums an electric voilin and.... Cysero's electric Ukelele. Unfortunately C is out ill today -- which could not have come at worse timing with the upcoming Titan fight still incomplete. Thyton is working out of a room which we now call the "Fonzatorium" drawing a front view of the menacing Sepulchure (Note: Drawing Sepeulchure is not easy task... we are all being picky and he is currently working on version 3....). Aisha took all of the documents I made during the "break" including the DragonFable main plotline path and used her illustrative skills to make them readable by humans who are not able to comprehend... well... let us just say if you think I type hard to read things online, you should see what the hand written things we work off of look like!***. Sepulchure and your character have a number of things in common. Depending on some future choices you make in the game... you may have A LOT in common****. Geo is undertaking a rather ambitious quest while C is gone to work along side Ghost and Zhoom to create a new minigame that will go inside DragonFable. This has a little something to do with Ballyhoo views being low -- so if you would like to help, please visit Ballyhoo at least once a day when you come to play. Rolith fixed the bugs with the DeathKnight armor if you would like to help test some more. Forum Question: (And we are being dead serious) Our newest animator, Collin, who works along side Thyton needs an online name. He has been trying to come up with a good one -- but needs your help. Will you help him find a name that he will be stuck with for the rest of his life? (No pressure!) More coming tomorrow... *smiles* It is good to be back to un-normal!
Update: Thyton just started drawing version 4...
* We shoved all of the chaotic papers, nerf guns, remote controlled thingies and swords (omg there were swords everywhere) into the nearest drawer, cubbboard and closet then forced them shut and locked them! ** Important Note: We did indeed finish the Martial Arts minigame last year -- unfrotunely we never got the proper paperwork back from the students to be allowed to put it online. If we ever get ahead of the DF/MQ/AQ releases maybe we will update the game engine with members of the AE team.... *gulps* ... and release it *double gulp*..... I choose you Zhoom-chu! ***Which makes this the very first design document we made that was not written on the back of a wet, half torn paper napkin! (Do not worry, I am keeping the originals) **** Same Hair stylist, love of tappioca pudding, etc...etc.... DOOOOM!
January
1st, 2008 (Take that time Fairies!) Happy New Year!
2007 was a year full of accomplishment and good memories. I hope you are safe and having fun wherever you are right now. Something I did not write in the year in review post that is linked above... is that today is Nythera and my Birthdays. *Ding* Level up!
My Father has a tradition of always working on the 1st of the New Year.... so, you bet I will be at the Secret Underground Lab tomorrow getting ready to charge into the New Year with the team! (Of course we might be a little overboard at the moment... it is 12:33am and Rolith and Geo and Warlic just left *glances at the screen* and Cysero is still online updating too. The moral of the story is, never go to Artix's for a party when he says, "please bring your laptops". I did cook a little though*! We kicked off 2008 with a hearty toast of Gingerale in fancy looking glasses**... but there is one more toast to make; *raises his glass with a toast* "To you and your family -- may 2008 bring you happiness, joy and warm memories that will last a lifetime. Battle on!"
* There may be survivors. ** When I was in college we used to take fancy looking glasses, meltable wire and electrical tape and make very Borg looking glasses. These ones were a little more normal looking though.
Happening Now The Gift Boxes have opened and we put some Fireworks in town for you!