Friday, August 23, 2024
SoulWeaver Rework & Aegis' Trial!
Hey there, heroes!
This week, SoulWeaver has finally been reworked, and Aegis has a special surprise for you!
The SoulWeaver rework is now live! Synch with your SoulAlly to empower yourself and unleash powerful attacks, but watch out for your Unraveling soul, draining more and more MP each turn!
Master SoulWeaver is also now a direct upgrade for the SoulWeaver class. Once you complete the Book 3 Tomix Saga epilogue, SoulWeaver's skills will be automatically upgraded, and Master SoulWeaver customizations unlocked!
There are also two new Baltael's Aventail versions available to merge, Skilled, and Master.
Finally this week, Aegis has a new quest for you! The Trial of the Icy Caves of Valor await! If you're lucky you may even earn yourself a special cosmetic weapon upon completion (Or maybe a Peculiar Visor!)!
Also this week, new cosmetic items have arrived to the Dragon Coin shop!
The Virtuous Reality Veil helm and the Virtuous Reality Radiance cape are now available for 400 DCs each! You can even click on the Virtuous Reality Radiance to change its appearance!
Now for the new Soulweaver update details!
SoulWeaver is a high-output combo class that can disarm foes with powerful debuffs and unleash powerful burst attacks. Pushing this class to its limits will consume large amounrs of MP, so monitor your resources closely.
Multiple skills have been renamed and rearranged. For example, SoulSynch is now available for NDA players, having been swapped with Retribution.
As a result of the rework, Master SoulWeaver has now been folded into base SoulWeaver as an armor customization. Color Custom Master SoulWeaver (newly added!) and all existing Master SoulWeaver customizations are now available for SoulWeaver. Once you've completed the Book 3 Tomix Saga epilogue, some SoulWeaver skills will automatically gain additional or stronger effects as a result of your new Master status!
SoulWeaver has two major mechanics: Combos and Synchronization.
Combos:
SoulWeaver's skills Soul Pierce and Valor Impact will now start a Piercing Combo or Impact Combo respectively. Following one of these combo starters with the other will then empower the second step, granting the skill more hits and damage, along with the combo starter's passive effect (i.e. +50 Bonus or +200 Crit, depending on combo). The second step will then change Sealing Slash's effect!
Sealing Slash is now a combo finisher, inheriting the passive effect of the most recently used combo and defbuffing your target based on which combo you used! While it does not have to be used immediately with a combo, it can only be unlocked by performing a full combo.
Synchronization:
Using SoulSynch now grants a buff to Bonus and Boost (and more, as a Master Soulweaver!), at the cost of the Unraveling debuff. Unraveling is the maintenence cost for keeping up SoulSynch. It costs an additional 20MP to maintain each turn (20, 40, 60, 80, etc), with no limit other than you available Mana pool. If it would cost more MP than you currently have, Synchronization (and Unraveling) will be automatically disabled. While Synchronized, many skills will have enhanced effects, and your SoulSynch attack gains base damage equal to the MP that would be lost that turn. For example, if you would lose 80MP on the turn you use your SoulSynch attack, it will tagin +80% base damage per hit! However, using your SoulSynch attack will also remove Synchronization and Unraveling.
Baltael's Aventail also still modifies three skills: It increases the duration of Soul Aegis, the base damage of Retribution/Circle of Retribution, and the number of hits on your SoulSynch attack. There are also two new versions of the Aventail, and older versions have had their resistances updated!
In total, there are three sources of skill upgrades: Master Soulweaver, Synchronization, and Baltael's Aventail. All three modify skills in different ways!
On to the skills!
SoulWeaver:
- Attack
- 2 hits x 60% base damage (120%)
- Recovers 15 MP.
- Synchronized: 3 hits x 60% base damage (180%), but does not recover MP.
- Soul Aegis
- 15 MP, 6 CD
- Applies +180 Avoidance to self for 2 turns.
- Synchronized: +200 Avoidance for 2 turns.
- Master Soulweaver: Also applies +200 Defenses for 2 turns.
- Baltael's Aventail: +1 duration.
- Soul Pierce
- 10 MP, 3 CD
- 1 hit x 180% base damage with +50 Bonus.
- Starts a Piercing Combo, turning Valor Impact into Valor Impact Cross.
- Soul Pierce Cutter
- 6 hits x 40% base damage (240%) with +200 Crit.
- Unlocks Sealing Slash (Impact).
- Valor Impact
- 10 MP, 3 CD
- 3 hits x 60% base damage (180%) with +200 Crit.
- Starts an Impact Combo, turning Soul Pierce into Soul Pierce Cutter.
- Valor Impact Cross
- 8 hits x 30% base damage (240%) with +50 Bonus.
- Applies a 40% DoT for 6 turns.
- Unlocks Sealing Slash (Pierce).
- Sealing Slash (Pierce)
- 20 MP, 7 CD
- 2 hits x 150% base damage (300%) with +50 Bonus.
- Applies -15 All res and -75 Avd/Def to for for 8 turns.
- Sealing Slash (Impact)
- 20 MP, 7 CD
- 2 hits x 150% base damage (300%) with +200 Crit.
- Applies -25 All res and -50 Bonus/Crit to foe for 4 turns.
- Concentration
- 0 MP, 4 CD
- Recovers 10% max MP.
- Master SoulWeaver: Instead recovers 20% max MP.
- Applies +200 Crit, +50 Bonus to self for the next 2 turns.
- Synchronized: +1 duration, but does not recover MP. (Applies buff for next 3 turns).
- Synchronized + Master: +2 duration, but does not recover MP. (Applies buff for next 4 turns).
- Soul Lock
- 20 MP, 14 CD
- 5 hits x 30% base damage (150%)
- Attempt to stun for 3 turns.
- Full Synchronization
- 30 MP, 2 CD
- Applies Synchronization (permanent effect), +20 Boost/Boost.
- Master SoulWeaver: Instead applies +40 Boost/Bonus, +20 Crit, and +10% Crit/Non-Crit/DoT Damage Reduction.
- Begin Unraveling (permanent effect), losing MP at the end of each turn. MP loss increases by 20 for each turn Synchronization is active. Synchronization is removed if Unraveling would remove more MP than you have remaining.
- Turns into Unleash SoulSynch.
- Unleash SoulSynch
- 0 MP, 5 CD
- 3 hits x (40+20X)% base damage (120 + 60X)%
- Baltael's Aventail: 5 hits instead of 3 (200 + 100X)%.
- Gains base damage per hit equal to the MP that would be lost to Unraveling.
- Minimum 100% damage per hit.
- Removes Synchronization and Unraveling.
- Repentance
- 20 MP, 9 CD
- 10 hits x 25% base damage (250%)
- Applies a 100% DoT and +10 Health res to foe for 4 turns.
- Master SoulWeaver: Instead applies +25 Health res.
- Synchronized + Master SoulWeaver: Instead applies +35 Health res.
- Soul Purge
- 40 MP, 7 CD
- Purges all non-permanent effects besides Stuffed.
- Applies +50% Crit/Non-Crit/DoT Damage Reduction to self for 1 turn.
- Synchronized: Instead applies +65% Crit/Non-Crit/DoT Damage Reduction to self for 1 turn.
- Soul Annihilation
- 30 MP, 6 CD
- 2 hits x 50% base damage (100%)
- Applies a 400% None DoT and -10 Bonus to foe for 1 turn.
- If the target's current HP is below 30% of your max HP, attempts to execute.
- Master SoulWeaver: Applies -40 Bonus instead of -10.
- Synchronized + Master SoulWeaver: Applies -100 Bonus instead of -40/-10.
- Soul Burst
- 20 MP, 6 CD
- 1 hit x 120% base damage
- Attempt to stun for 1 turn.
- Applies -25% Boost and -5 All res to foe for 7 turns.
- Synchronized: Instead applies -35% Boost and -10 All res.
- Master SoulWeaver: Instead applies -25% Boost and -10 All res.
- Synchronized + Master: Instead applies -35% Boost and -15 All res.
- Soul Drain
- 30 MP, 9 CD
- 2 hits x 75% base damage (150%)
- Applies -50% Boost to foe for 3 turns.
- Synchronized: Instead applies -70% Boost to foe for 3 turns.
- Master SoulWeaver: Additionally heals 3% HP per successful hit.
- Synchronized + Master: Instead heals 5% HP per successful hit.
- Banishment
- 20 MP, 1 CD
- Attack all foes for 175% base damage.
- Retribution
- 20 MP, 9 CD
- 14 hits x 20% base damage (280%)
- Baltael's Aventail: 14 hits x 25% base damage (350%)
- Synchronized: Becomes Circle of Retribution.
- Circle of Retribution
- 20 MP, 9 CD
- 10 hits x 30% base damage (300%)
- Baltael's Aventail: 10 hits x 40% base damage (400%)
SoulWeaver has always been a fan-favorite class, and important to DragonFable's story as well! Now, it should finally have the flexibility and power to keep up with most of the challenges you may encounter! You'll have to think ahead and watch your MP carefully when SoulSynched- will you use the power of Synchronization sparingly, or will you strain your soul to the edge of Unraveling?
Massive thanks to our testers for helping out so much with testing and adjusting this rework!
As usual, everything is subject to change and adjustment from feedback!
Chaosweaver has also recieved a few changes.
- Chaosweaver's Snap Obliterate execution no longer works based on thresholds. It will now only execute if the target's HP is less than 30% of your max HP. This is roughly equal to the previous thresholds, but reduces the effectiveness of odd optimized builds that maximized END for a single turn to execute certain monsters.
- Stat damage DoTs on Chaosweaver have been removed, instead replaced with approximately equal base damage increases. (You may note that SoulWeaver also received these changes!) Other classes with stat damage DoTs will be addressed at a later date.
- Chaosweaver's Aggression: 50% + stat damage -> 66%
- Chaosweaver's Obliterate: 300% + stat damage -> 400%
Finally this week, there has been a big new Quality of Life feature and a bug fix with logs!
- Item search has been added when buying, selling, and merging at most shops! (House/House item shops not included)
- Fixed an issue with the Battle Log where skill uses were logged after the skill's effects were logged, instead of before.
Also, please note that there may be an issue with saved Delta customization being replaced with Master on SoulWeaver. This resulted from some reorganization of the customizations. You can just go to the Armor Customization room and fix the issue yourself!
Phew! What a week. I think I pushed a little too hard, and I'm going to need quite the rest!
We hope you enjoy the SoulWeaver rework!
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