Rolith

Friday, June 17, 2011

Killin Bugs and Takin' Names

Today's the one day this week I had to work on DragonFable.  I managed to actually find a hole in the schedule where I could take a couple of days off early this week and get some R&R and once I got back there were a couple of boring behind the scenes projects that I had to attend to. 

But instead of just working my metal-plated pants off to get the release done, I have ALSO put on my plate the current DF Bugs List.  I've got seven bugfixes planned, and here they are:

  • Speed up PVP and stop returning bad results
  • Stop Fire War from being Linked to current war count
  • Stop Ravenloss war from being tied to the war count
  • Stop the Nature Orb meter from being tied to the current war
    • Also make it so all waves can be triggered
  • Hiding Cape or Helm hides weapon
    • Not sure why, but can't duplicate this--it might be fixed in the engine that rolls live.  who knows.  I'll keep an eye out for new reports after tomorrow.
  • Properly set items as non-shown when armor is switched
  • Fix the 0-0 damage weapon when you unequip basic weapon

No promise of all these getting fixed, but I'll do my best.  All FIXED bugs will roll out tonight.

Update: 

So, looks like 6/7 of the bugs are fixed.  I'm wating on Verlyrus to get online to help test these fixes and get me more bugs :) 

More Bugs Fixed:

  • Baffet has returned to Sunbreeze grove.  Akriloth must have scared him off.
  • Verteroche Crossing fixed on the travel map.
  • Going to Surewood via travel map goes to modern map, not outdated one
Tags: #Rolith