Verlyrus

Sparking Cat

Friday, May 15, 2026

Book 2 Reimagined: Master of Puppets & DragonSlayer Rework!

Hey there, heroes!

This week, the Book 2 Reimagined project continues, and the DragonSlayer class has been reworked!

Though The Professor is safe for now, questions about what you saw in his shared dream with Wargoth remain... And Xan may have the answers. But will you and your allies be able to reach him in time?

Head over to Atrea to play the Reimagined quest: Master of Puppets!

Also, DragonSlayer has been completely reworked with new skills and mechanics! Check out the details below!


Also this week, a new cosmetic helm is available for purchase!

The Ancient Ceremonial Helm of Hawks can be purchased from the DC Cosmetics shop for 300 Dragon Coins!


The reworked DragonSlayer class is here!

The new DragonSlayer come with a new widget and a bunch of cool new mechanics!

Once per turn, when you Defend against an attack, you'll gain +1 Analysis and your next skill will automatically be empowered with a Counter, giving you Bonus and Crit, and increasing or adding new effects. Analysis also increases your Crit by +10 per stack, up to 5 stacks, for +50 Crit. The Helm on the widget will light up when your Counter is active.

You can spend 3 Analysis to use some of your most powerful skills, as well!

Once per turn, when you get hit by an attack, you'll gain +1 Instinct, which gives you +3% damage Reduction per stack, up to 5 stacks, for 15% Damage Reduction.

By clicking the DragonSlayer Badge on the class widget, you can spend 3 Instinct to gain Instinctual Counter: +100 Def and -100 Avd for 1 turn, letting you dynamically set up Counters and build Analysis. This can also be toggled off again before you select a skill or attack, in case you change your mind.

DragonSlayer also tries to encourage you to build STR and INT. Some skills do Magic damage and other skills do Melee damage. Not only that, your skills will all gain +50% base damage if your trained STR and INT are >= your Level+10, and the difference between your total STR and INT are within your Level/10.

For example, at level 90, you need to train at least 100 STR and INT, and any other STR and INT you get from gear or effects must stay within 9 points of each other. So 150 STR and 158 INT would give you the extra damage, but 140 STR and 160 INT would not, since they're outside the buffer zone. Try to keep them close!

DragonSlayer also gains passive 10% base damage against Dragons, and 5% base damage against Reptilians. To help emphasize the Defensive nature of the class, it also has a passive -50 Avd and -25 Def.

Now, on to the skills!

  • Attack
    • 1 hit x 100% Melee damage
    • Recover 15 MP
    • Counter: Recover 60 MP
  • Counter Stance
    • 1 hit x 100% Melee damage
    • Self: 1 turn of +X Def, -X Avd (This follows the formula of X = 10 * [turns elapsed] ^ 2, or X = [10, 40, 90, 160, 250]
    • This skill starts battle at X = 160
    • Effectiveness increases each turn since this skill was last used (max +250)
    • This skill does not have a Counter effect
  • Draconic Strike/Flurry/Dive
    • Combo skill that transforms after each use. Using a Counter on earlier stages will let you skip a step. However, skipping to Dive does NOT count as a Counter Draconic Dive.
    • 2 hits x 80% Melee damage (160%)
    • Applies -25 Crit for 3 turns, transforms into Draconic Flurry
    • Counter: Automatically skips ahead in the combo, becomes Draconic Flurry
  • Draconic Flurry 
    • Combo Part 2
    • 3 hits x 70% Melee damage (210%)
    • Applies -25 Crit for 3 turns, transforms into Draconic Flurry
    • Counter: Automatically skips ahead in the combo, becomes Draconic Dive
  • Draconic Dive
    • Combo Part 3
    • 2 hits x 120% Melee damage (240%)
    • CD: 3 turns
    • Applies -25 Crit for 5 turns
    • Counter: -Crit effect increased to -50
  • Draconic Blaze
    • 5 hits x 30% Magic damage (150%), CD: 7 turns
    • Applies 50% DoT for 5 turns. Against Dragons/Reptilians, becomes a 70% DoT
    • Counter: DoT duration increased to 7 turns
  • Talon Twisting
    • 2 hits x 70% Magic damage (140%)
    • CD: 14 turns
    • Stuns for 3 turns
    • Counter: Automatically inflict -50 Immobility for 1 turn
  • Ire of Scales
    • 1 hit x 150% Magic damage to all targets
    • CD: 1 turn
    • Counter: This attack has +200 Crit
  • Wyvern Scout
    • 2 hits x 70% Magic damage (140%), CD 9 turns
    • Gain +100 Def for 2 turns and Prepared Parry: +25 Boost for 3 turns. If you successfully Defend an attack while affected by Prepared Parry, gain an additional +15 Boost and +100 Crit
    • Counter: Effect durations increased by 1 turn each
  • Phantasm of Akriloth
    • 4 hits x 75% Magic damage (300%) with +100 Bonus and +200 Crit
    • CD 13 turns
    • Costs 3 Analysis to use
    • Applies +50 Health to your target for 4 turns
    • Counter: +Health effect duration increased to 6 turns.
  • Slayer's Stand
    • CD: 7 turns
    • Gain +230 Avd for 2 turns
    • Counter: +Avd effect increased to +270
  • Hone Blade
    • 1 hit x 140% Melee damage with +200 Crit
    • CD: 9 turns
    • Gain +5X% Crit Damage for 8 turns, once per turn, increased by 5% per Crit (max +25%)
    • Counter: Effect duration increased to 10 turns
  • Slayer's Cleave
    • 2 hits x 80% Melee damage (160%)
    • CD: 12 turns
    • Purge external effects, heal 10% max HP per hit
    • Counter: gain 3 turns of immunity from most enemy effects
  • Slayer's Keen Eye
    • 1 hit x 200% Magic damage with +150 Bonus and Crit
    • CD: 9 turns
    • Gain +50 Bonus for 6 turns
    • Counter: +Bonus effect increased to +100
  • Chilling Slash
    • 1 hit x 120% Magic damage
    • CD: 8 turns
    • Gain +100 Def, -100 Avd for 2 turns, apply -60 Crit to target for 2 turns
    • Counter: -Crit effect increases to -90 Crit
  • Dragonbane
    • 2 hits x 90% Melee damage (180%)
    • CD: 8 turns
    • Applies -30 All, +40 Health to target for 4 turns
    • Counter: +Health effect increased to +50, duration increased to 5 turns
  • Dragonslayer
    • 2 hits x 125% Melee damage (250%) 
    • CD: 14 turns
    • Costs 3 Analysis to use
    • Gain +150 Def, -150 Avd for 2 turns, Applies -50 Crit to target for 2 turns
    • Counter: Gain 2 turns of Prepared Parry (See Wyvern Scout for details)

DragonSlayer has a lot of moderate defensive options that can be stacked with other effects or paired with gear or the Instinctual Counter to ensure Counters. However, taking hits is part of the class identity as well. With passive Damage Reduction, a strong heal and the introduction of effect immunity with Cleave, DragonSlayer can face its foes head on and come out of the scuffle even stronger! A lot of it might seem complicated, but give it a try in-game and let us know what you think. As always numbers and effects are subject to future change and balance.


Also this week, we have a number of bug fixes and updates!

  • Galanoth's head art in the Cooling Down duel has been updated to reflect his age.
  • HP and Size variance in normal and Doomed mode has been reduced to +/- 2%, down from 5%/10%.
  • Fixed a bug with Dragonslayer's Spear where the +Bonus effect would stack on subsequent hits.
  • Konnan in the Nightmares quest has had damage and effects reduced across the board
  • A number of Arena Challenges have had their races adjusted.
    • Yllmar, Frallmar, Chaos Hydra, Suntouched Viper are now Reptilian
    • Corvak, SMUDD, Draco, Creatioux Ancient, Decadere Ancient, Red Dragon, Your Dragon, Gorgok, Guardian Dragon, Akriloth, Golden Luck Dragon are now Dragon
  • Anti-Dragon and Anti-Reptilian effects have been reduced in the Arena and Challenges
    • DragonKnight: 110% Base, 125% full set
    • DragonBlade: 110% Dragon, 105% Reptilian. 10 Bonus Dragon, 5 Bonus Reptilian
    • Dragonslayer's Spear: 110% Dragon, 110% Reptilian, 15 Bonus
    • DragonBlaser: 110% Dragon, 105% Reptilian
    • Jova's weapons: 110% Reptilian
    • Zardslayer: 110% Reptilian
    • Their numbers have not been reduced outside of challenges.
  • Goose Dragons, Drahr'Hatir and Drahr'Dolaas no longer counter DragonSlayer. Vilmor and Frostscythe have weaker anti-Dragonbane effects.
  • Between the race updates and the (though reduced) new usability of anti-Dragon/Reptilian specials, this overall makes the affected challenges slightly easier. If any are inadvertantly affected to a great degree, scaling adjustments may be applied at a future date. (In other words, this update makes things easier, if they're too easy, we'll try to adjust things to balance out)
  • Anything else I may have forgotten!

And that's all for this week!

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Tags: #Verlyrus