Friday, January 12, 2024
Just a Spoonful & Paladin Rework!
Hey there, heroes!
This week, the requests board in Book 3 Falconreach's Serene Inn has a new posting!
While culinary exploration is usually Ruby's field of expertise, it seems like someone is trying to get a toe into Falconreach's food scene!
Head over to the Serene Inn and check the requests board for this week's release: Just a Spoonful!
Also this week, Paladin has been reworked!
With this rework, we wanted to keep Paladin's tankiness and reliability while also differentiating it from other bulky classes. We also wanted to give Paladin some bigger hits, so it can not only take big hits, but retaliate in kind.
Paladin's Avoidance uptime has been reduced in exchange for high Defenses uptime and other defensive tools, as well as more consistent and reliable healing.
Paladin's major mechanics are Inner Light, Radiance, Smites, and Unlocks.
- Inner Light
- You gain 1 Inner Light every turn, to a maximum of 20.
- Using a skill locked to the Light element will generate another stack of Inner Light.
- Every stack of Inner Light heals you for .2% HP each turn.
- Every stack of Inner Light also decreases your Health resistance by 1.
- Radiance
- Using the Radiant Armaments skill, you'll build up Radiance to a maximum of 3 stacks.
- Radiance increases your Bonus, % Base Damage, and Defenses, and severely reduces your Crit.
- Radiance stacks also increase the effects of most of your skills.
- Radiance only lasts a few turns, however, decreasing as your build them up, so plan your Radiance usage carefully!
- Smites
- You can spend 5 Inner Light to empower your next attack with a smite, increasing its damage by 100% Base damage, while reducing its Crit by 400.
- Unlocks
- You can spend 1 Inner Light to unlock any attack that is locked to the Light element. Skills that were previously Light locked will still generate an additional Inner Light.
- This essentially stops your Inner Light growth when used.
Paladin's skills are as follows:
- Attack
- 1 hit for 100% base damage.
- Recovers 15 MP.
- Heal 1% HP.
- Holy Aegis (Replaces Barrier of Sanctuary)
- 20 MP, 8 CD
- +160 Avoidance to self, +20 Avoidance for each stack of Radiance.
- Radiant Armaments (Replaces Crusading Strike)
- 10 MP, 1 CD - 5 CD if status if Radiance is removed or reached 3 stacks of Radiance.
- When Radiance effects are removed or fall off, Radiance drops to 0.
- Each Radiance effect overwrites the previous.
- When used with 0 Radiance, applies Radiant Oath.
- +60 Bonus, +60% Base Damage, +60 Defenses, -400 Crit for 7 turns.
- Increases Radiance to 1.
- When used with 1 Radiance, consumes Radiant Oath and applies Radiant Spirit.
- +90 Bonus, +90% Base Damage, +90 Defenses, -400 Crit for 5 turns.
- Increases Radiance to 2.
- When used with 2 Radiance, consumes Radiant Spirit and applies Radiant Purpose.
- +120 Bonus, +120% Base Damage, +120 Defenses, -400 Crit for 3 turns.
- Increases Radiance to 3.
- Holy Wasabi (Replaces Angelic Blessing)
- 25 MP, 7 CD
- 1 hit for 100% base damage.
- Applies a 25% base damage DoT for 1 turn.
- Heal self for 6% max HP + 3% max HP for each stack of Radiance.
- Purge self of DoT effects.
- Swords of Eternity
- 15 MP, 1 CD
- Attack all foes for 150% base damage.
- Crushing Light (Replaces Holy Storm)
- 25 MP, 12 CD
- 7 hits for 140% Light locked base damage.
- Automatically applies -30 Immobility resistance to foe, + -15 Immobility resistance for each stack of Radiance for 1 turn.
- Attempts to stun for 3 turns.
- Dawn's Light (Renamed from Light of Dawn)
- 25 MP, 8 CD
- 1 hit for 120% Light locked base damage.
- Applies -40 Bonus to foe, + -20 Bonus for each stack of Radiance for 3 turns.
- Applies -50 Crit to foe for 3 turns.
- Prismatic Strike
- 20 MP, 4 CD
- 3 hits for 120% Light locked base damage.
- Applies -20 Boost to foe, + -10 Boost for each stack of Radiance for 6 turns.
- Applies -10 All res to foe, + -5 All res for each stack of Radiance for 6 turns.
- Applies -50 Crit to foe for 6 turns.
- Greater Heal
- 0 MP, 14 CD
- Purges all non-Paladin effects from self.
- Heal 15% HP, + 7.5% HP for each stack of Radiance.
- Recover 10% MP, + 5% MP for each stack of Radiance.
- Solemn Vow (Replaces Holy Wrath)
- 30MP, 14 CD
- 1 hit for 200% base damage.
- When used over 50% HP:
- Increases your STR/DEX/INT by level/4 (Max 20, Min 5) + level/8 (Max 10, Min 2) for each stack of Radiance for 15 turns.
- Increases your END by level/2 (Max 40, min 10) + level/4 (Max 20, Min 5) for each stack of Radiance for 15 turns.
- In other words, at level 90, you get +20 STR/DEX/INT + 10 for each stack of Radiance, as well as +40 END + 20 for each stack of Radiance.
- Recovers and adjusts your health to match the new END stat.
- When used between 25% and 50% HP:
- Increases your END by your level (Max 80, Min 20) + level/2 (Max 40, min 10) for each stack of Radiance for 15 turns.
- Recovers and adjusts your health to match the new END stat.
- When used under 25% HP:
- Heals 10% Max HP, + 5% for each stack of Radiance.
- Addiitionally, recovers and adjust your health as though you gained END equal to your level (Max 80, Min 20) + level/2 (Max 40, min 10) for each stack of Radiance.
- When you fall under 25% HP with a Solemn Vow effect up, the Solemn Vow effect is removed and you heal 10% Max HP, + 5% for each stack of Radiance (when applied).
- Aura of Light
- 20 MP, 4 CD
- 1 hit for 120% Light locked base damage.
- Applies +10 Boost and % Damage Reduction to self, + 5 Boost and % Damage Reduction for each stack of Radiance for 6 turns.
- Seal of Courage (Replaces Phoenix Song)
- 30 MP, 7 CD
- 3 hits for 240% Light locked base damage.
- Applies -30 Boost to foe, + -15 Boost for each stack of Radiance for 4 turns.
- Applies -50 Crit to foe for 3 turns.
- If the Seal is applied, applies -30 Boost, -50 Crit to self for 3 turns.
- Seal of Celerity (Replaces Cor Lucem)
- 30MP, 9 CD
- 2 hits for 240% Light locked base damage, with innate 100 Bonus.
- Applies -100 Avoidance to foe, + -50 Avoidance for each stack of Radiance for 5 turns.
- Applies -50 Crit to foe for 5 turns.
- If the seal is applied, applies -100 Avoidance, -50 Crit to self for 5 turns.
- Seal of Salvation
- 30 MP, 29 CD, Requires and consumes 10 Inner Light.
- Purges non-Paladin effects.
- Sets your HP to full.
- Applies +40 Health resist to foe, +20 Health resist for each stack of Radiance for 7 turns.
- Applies -50 Crit to foe for 7 turns.
- Applies +40 Health resist, -50 Crit to self for 7 turns.
- Channeling Spirit
- 30 MP, 14 CD
- 10 hits for 240% Light locked base damage, with innate -400 Crit.
- Heal yourself for .5% HP for every stack of Inner Light you have.
Addtionally, Paladin gains +10% base damage when fighting Undead!
Paladin also starts with 5 Defenses and 15 Dark resistance, up from 5.
Playing Paladin to its full potential will revolve around managing your Radiance and Inner Light, taking hits and dealing hits. That said, there are still definitely different ways to play Paladin! We hope you enjoy it!
As usual, things may be subject to change and adjustment from feedback.
Paladin customization has also been updated!
Retro Paladin is now a customization option.
Paladin customizations also now have their own default weapon art and skill effects.
Various art issues have been fixed as well.
Do those new Paladin default weapons look cool to you? Well, now you can have them for your own!
Paladin customization cosmetic weapons are now available from the cosmetics shop!
Finally, a couple of bug fixes and adjustments.
- The Black Market Moglin's name change function now only allows the same symbols as when creating a new character.
- Character names can now include the - symbol.
- Removed the interaction between guests, CHA and exp/gold earned.
And that's all for this week!
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