Wednesday, October 20, 2021
Can you... SQUASH... the competition?!
… Ok, at this point maybe “Fall Food Decorating Contest” is more appropriate, but it just doesn’t have the same ring. BUT on to the contest! Do you have what it takes to carve the best DragonFable-themed pumpkin in all of Lore? How skilled are you in the fine arts of squash carnage? Are you able to duel-wield a camera and a carved ear of corn at the same time? If so, this contest is perfect for you!
Monday, October 10, 2016
Starting October 18th-ish, 2016 It is almost here! This October, everyone will be able to join us as we continue creating AdventureQuest 3D. The release date says "-ish" because that is when we will start rolling it out onto each platform (STEAM PC/MAC, APPLE, ANDROID) and some will go live before others. Being able to login play your character on the same server as your friends no matter what device you are using was our dream goal... and it is happening! A True Cross-Platform MMORPG...
Coming in Open Beta!
Thank you to everyone who made amazing project a reality. It is October.... and we have two magnificently dark and exciting releases coming your way. Also here is a few things to expect!
SHADOW SKULL TOWER
First, is ShadowSkull Tower which will open with the launch. Players will need the best items in the game and to work together to battle to the top of the tower. The floors of the tower are randomized. Some floors are puzzles, some kill-alls, and some mini-boss battles. At the top of ShadowSkull Tower you will find the NecroKnight-- and he has a surprise.
Mogloween & Haunted House
We will be celebrating our yearly tradition of Mogloween this year... but this is the first year it will be in 3D! Town will go dark and along with glowing pumpkins, a haunted house will appear. More on this coming later.
Game Re-balancing & New Items
We have been carefully reading your feedback and re-re-re-re-balancing the game. This includes changes to crafting and being able to buy items with gold. Will it be perfect on launch? Heck no! But it will be an amazing start to a game that we are dedicated to working on as long and as hard as the previous two AdventureQuests-- which for the record are STILL updated every week :D
Volcanic Dragon Area
In November, we will be opening up our next major area, a volcanic region filled with Dragons... and Dragonslayers. and possibly Dragonslayer slayers. And Forseeably Dragonslayer Slayer Slayers.
Closed Beta Badge
If you have participated in Closed Beta, you will be getting a shiny new badge for your character page. Want in Closed Beta before it ends? Then good news... follow my Artix Krieger Twitter and keep a look out for Early Access Key give aways.
Thank you for making this all possible. As you can imagine, our small team is going to be in hyper GO MODE these next two weeks! So much to do!!!! If you were not with us for the launch of previous games like DragonFable or AdventureQuest Worlds then hang onto your helms, it is about to get crazy. As the veterans will tell you things will change fast and frequently. It is vital that we go into Open Beta so that we can release the public version of the Apple iOS (Phone/Tablet) versions. Then, with AdventureQuest 3D playing on all of our 1st round targeted devices, and with your help, we can begin the sprint to LIVE RELEASE-- which I would love to see us hit Summer of 2017.
QUESTION: What device to you think you will play AdventureQuest 3D the most from? (Steam, Apple iOS, Android)
Friday, September 9, 2016
With your faithful companion Dragon-napped by Caitiff, you're going to need allies to help you defeat them. After competing in the Swordhaven Tournament of Champions, you were sent an invite from Artix to meet with him. Where has he been? What has he been up to? What exactly do Paladins do with their faithful puppy companions every day?
Friday, April 15, 2016
Last Chance to unlock bonus rewards!
This is your very last chance to get Founder in BattleGems, our mobile RPG Puzzle Game. Considering that you had.. oh wow, nearly two years now, it is finally time to make BattleGems Founder go perma rare!
Thursday, December 24, 2015
Tis’ the season for Frost Dragons, SLAY-bells, and ridiculously-named monsters wearing furry hats-- like Santa Clawg, his 9 rein-dragons, and the unstoppable hero-eating Frosty the Snow Golem. (...must have been some magic in that old helm they found. They told us he would be coming back one day!)
Thursday, October 15, 2015
We are building this years new Calendar! Thyton was painting at the lab into the wee hours of the night... so I took a picture of what he is working on with my cell phone. YUP! A repainting of the classic DragonFable login screen focing on the DoomKnight Sepulchure!
Friday, October 10, 2014
We could not do all of the things we do without YOU
It is our 12th Anniversary-- and we hope you enjoy this year’s cross-game event, “Phantom of the Pixel!” The idea of cursed items crafted from dead pixels is…. spine-tinglingly awesome! The event spans AQWorlds, EpicDuel, DragonFable, MechQuest, HeroSmash, Oversoul and the original AdventureQuest. With the coming of the new mobile games, it might be too hard to have another full cross-over games event like this… so do this one while you still can!
I would sincerely like to thank you, and everyone who has been a part of this incredible journey. Thank you to you and all of the amazing gamers who login and battle in our video games. Thank you to all of you who give us encouragement and much love on the forums, twitter, facebook and all of the other ways you talk with us. Thank you for not just playing the games but contributing your creativity and clever ideas. Thank you to everyone who believes in us and supports us by upgrading or buying things in the video games—because of you we can afford to keep the lights on and the server hampsters running at full speed. It has officially been 12 YEARS of weekly, non-stop updates! THANK YOU!
Our video game’s “weekly new releases” — where we add new quests, maps, monsters, weapons & content to the game — is something that is really special about our community. AdventureQuest classic was one of (if not the) first to do it. We have been compared to long running shows like The Simpsons, Southpark, and Saturday Night Live with our game’s history of weekly releases. But there is one big difference… TV shows run in seasons and the cast and crew… take breaks. We do not. We never have. As a whole, the AE team has delivered a new video game update/release every single week for 12 years. Our games never take holidays off — the team and I actually work harder and have larger releases during them!
Because of that, I would very much like to recognize and thank the AE team — all of the artists, animators, writers, coders, the moderators, the forum staff, and all of the volunteers for their hard work. I am extremely proud of these passionate super heroes. Thank you all, too — players, team, and all the people who love us and put up with our crazy video game habits — for making Frogzards, Moglins and DoomKnights a part of our everyday life!
P.S. Ooooh… NEXT year will be our 13th Anniversary… we should up the bar and change the format. Better start brainstorming now. Open to ideas!
Tuesday, November 26, 2013
Battle Gems is coming soon
Do you have an iPhone, Android, iPod, iPad, iToaster, iSock or iWeirdSenseOfHumor? This holiday season we plan our releasing our first major mobile game! It is an RPG/Battle-Puzzle game calledAdventureQuest: Battle Gems.
You battle by touching the screen and connecting 3 or more gems of the same type. We got creative and added slime levels, lava challenges, bombs, cages, and a bunch of other crazy game mechanics. As you read this we are in the home stretch of creating the game's 140+ monsters and 256 levels.
Thursday, November 14, 2013
My favorite part of the design notes is sharing the behind the scenes stories of how we make things. Many of you have been with us for many years-- you have seen what I am about to talk about first hand. But if you are just joining us, this is an interesting point in the story to jump in! Behold, this year's brand new 2014 Artix Entertainment Calendar Poster!
Saturday, February 16, 2013
Looooongest day ever! Rolith is sick, Alina is sick, Verlyrus is the most amazing person ever helping us code on his birthday (so totally wish him happy birthday), Tomix was up until 4am his time working on the cutscenes, Dracelix made another weapon for you guys, and Cronix did last minute awesome art on the ninjas today too (after creating the ghouls as his first ever monsters last week and the Alina monster this week) before he had to go! It's been a craaaaaazy day!
Now, though, you get to play through the real-life-inspired quest of Rolith's Bachelor Party! Artix did an amzing job planning the real life event and has even more to tell you and show you!
Friday, October 5, 2012
A special event across ALL our games
When did you first start playing AE games? How long have you been playing? How is it possible that we will have been creating weekly releases together for 10 years next week? 10 YEARS!?!?!? We need to do something special. Not just special, we need to do something bigger and crazier than we have ever tried before. We need to do a new "1st!" you are hereby invited as a VIP guest, October 12th @ 6pm EST for a special event that will take place not just here in DragnoFable... but in ALL 6 of our major games! (Next Friday!)
Thursday, August 11, 2011
The never before seen engine....
Here it is (Run!) The original, never before seen 3-vs-3 combat engine that we fused with the ArchKnight exploration system to create DragonFable. Click on the white button to begin combat. You control the three units on the left. You can tell which character is active because they have a yellow circle under them. Click on your opponent to attack. Yes, it is possible to attack members of your own party... and even yourself. The first special attack effect I added was "confuse" which is indicated by stars spinning around a character's head. When confused a character will attack a target completely at random and is uncontrollable. Please remember... this was made waaaaaaaay before DragonFable. (This is why they do not let me program anymore!)
Meanwhile... in an EbilCorp Dungeon
So, I am still trapped down here. It is very lonely. Just me... and *pulls out cell phone* My buddy George Lowe. I should probably use the cellphone to call for help. But it down to only 10% battery and George Lowe really cracks me up. That is right George... "I do not like dem Ninjas" Everyone's life and dungeon experinece should be narrorated by Space ghost. Oooh... I just heard something. Sounds like footsteps... will post tomorrow!
Wednesday, August 10, 2011
...can someone send help? Or maybe undead?
Sorry for the late post today. My video game company was overthrown by a awesome fan who is known online only as Winnie. How did this happen? Good question! A few years back her parents arranged a phone interview with me for Winnie's Girl Scout troup assignment. Her and her sister are serious players that have been with us since DragonFable. I have been in touch with the family ever since. So as part of their family vacation, they arranged to stop by the Secret Underground Lab. Overjoyed at meeting them all in person, I said to Winnie, "Good! Now that you are here, you can take over." Next thing I know she says, "OK." and commands our ninja guards to take me away. A few hours later I woke up here. Not sure where "here" is. Sorta dark. Hope it is not an EbilCorp prison. At least someone left a laptop in here.... it is sorta small though. Pink. And smells like girl scout cookies. By the way... can someone send someone to rescue me please? Or Maybe some undead? Ooooh... I nearly forgot. Here is today's picture!
Tuesday, August 9, 2011
What DragonFable ALMOST looked like!
After the the original AdventureQuest was created, I tried making a game to play in my Pocket PC (Because they were going to be THE FUTURE!) The game was called ArchKnight. It was the story of a young boy who dreamed of becoming a Knight... and to become a Knight, all he needed to do was save a Princess. The game was build with bitmap graphics instead of Flash's built in line art for speed... and the art was tiny for the small hand held screen. The humor in the game was unique for its time and the quest style was fun. As you may already know, it is this game that was the basis of the DragonFable project! ... but there was another direction we could have gone. Instead of making DragonFable, we considering making... Chibi ArchKnight.